cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota denpasar,
Bali
INDONESIA
Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 15 Documents
Search results for , issue "Vol 4, No 2 (2020)" : 15 Documents clear
Efektivitas Penggunaan Model Quantum Teaching dalam Meningkatkan Hasil Belajar IPA Wote, Alice Yeni Verawati; Sasingan, Mardince; Kitong, Okvin Elserlis
Journal of Education Technology Vol 4, No 2 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.24369

Abstract

The aim of this research was to determine the significant difference in the application of quantum teaching learning model in natural science subject. This research was conducted on fourth grade students of SD INPRES Kupa-Kupa with the population of 20 students. The sample of this research divided into control group consisted of 10 students and the experimental group consisted of 10 students. This research used a post-test only design. Data analysis used normality, homogeneity and hypothesis test. The result showed that the average score obtained by post test of experimental group, it was 87 higher than control group, it was 52. The t-count = 14.42 > t-table = 2.228, it could be concluded that H0 was rejected and 𝐻𝑎 was accepted or the application of a quantum teaching learning model could improve the learning outcomes on fourth grade elementary students
Grading Women's Clothing Patterns with the CAD Pattern System to Improve Student Learning Outcomes and Competencies Kulsum, Umi
Journal of Education Technology Vol 4, No 2 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.26205

Abstract

The purpose of this study is to improve the quality of learning by improving student learning outcomes and competence in grading women’s fashion patterns using the CAD Pattern System learning media. The design of this study is Classroom Action Research. This research was conducted in two cycles, in each cycle consisting of four stages, namely planning, implementation, observation, and reflection. The subjects in this study were students of grade XI Fashion 1 State Vocational School 5 Malang totaling 34 students. Data collection by tests, and performance tests (performance). The results showed an improvement in student learning outcomes and competence in grading women’s fashion patterns. From the aspect of knowledge, an increase in the average score from cycle I to cycle II was 17.0. From the aspect of skills/competence, an increase in average score from cycle I to cycle II was 1.03. This study concludes that the use of the CAD Pattern System learning media is very effective, indicated by (1) improvement in student learning outcomes in making women’s fashion patterns grading, (2) improvement of student learning competence in making women's fashion patterns grading, (3) CAD Pattern System is expected to be used as a learning medium in the subjects of Industrial Clothing Making, in pattern grading competencies fashion, but still pay attention to school conditions and the characteristics of students.
Optimalisasi Penggunaan E-learning dengan Model Delone dan McClean Sari, Elsi Puspita; Sukardi, Sukardi; Tasrif, Elfi; Ambiyar, Ambiyar
Journal of Education Technology Vol 4, No 2 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.24819

Abstract

The University of Padang (UNP) is one of the educational institutions in implementing e-learning. This research used quantitative method. The researcher evaluated e-learning by using the information success system DeLone & McClean model. This research was expected to be able to find out the overview of UNP e-learning. Based on data analysis, it showed that respondents’ level of achievement (TCR) reached 88.07% was categorized into good. The quality of information showed that the TCR reached 87.36% was categorized into good. Service quality of TCR reached 87.76% was categorized into good. The use that TCR reached 88.24% was categorized into good. Respondents’ satisfaction showed that TCR reached 88.73% was categorized into good. The benefit of TCR reached 84.10% was categorized into good. So, e-learning of Padang University had "Good" measurement on all variables, of course it would affect the use of e-learning itself, especially managed by educators and students' use.
Hasil belajar IPS menggunakan Kolaborasi Model Discovery Learning Berbasis Media Animasi Darma Putra, I Gede; Sujana, I Wayan
Journal of Education Technology Vol 4, No 2 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.25099

Abstract

Learning social studies in elementary school should be taught by focusing on students, but the learning process was still focused on the teacher and used lecturing method. Therefore, the aim of this research was to analyze the use of discovery learning models based on animation media. This research was quasi experimental research with non equivalent control group design. The population of this research was all fourth-grade elementary school students which were consisted of 160 students. The samples were taken by random sampling technique. The sample consisted of 31 students in experimental group and 30 students in control group. Data collection was done by using test in the form of multiple-choice test. The data were analyzed by using t-test. The results of data analysis obtained t-count = 3.302 at a significance level of 5% and dk = 59, the value obtained t-table = 2,000 so that t-count = 3.302> t-table = 2,000. So, the use of discovery learning model based on animation media would have an impact on social studies learning outcomes.
Think Talk Write Assisted Monopoly Media in Students' Simple Essay Writing Skills Iftitah, Nurlaili; Widiana, I Wayan; Simamora, Alexander Hamonangan
Journal of Education Technology Vol 4, No 2 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.25144

Abstract

Lack of student interest in writing essays, this happens because teachers in learning do not use innovative learning models, and learning media that interest students. Therefore, this study aims to analyze the use of Think Talk Write (TTW) learning models assisted by monopolistic media on simple essay writing skills of third-grade elementary school students. This type of research is quasi-experimental (quasi-experimental) with a non-equivalent post-test only control group design. The study population was all grade III in elementary school. The research sample was taken using a random sampling technique, with a total of 59 people. Data collection instruments used in this study were simple essay writing skills instruments, then analyzed using descriptive statistics and inferential statistics (t-test). Based on the results of the t-test analysis, the t-count was 11.457. While the table with db = 57 and a significance level of 5% is 2.002. This shows that t-count is greater than t-table (t-count> t-table) with the conclusion that the Think Talk Write (TTW) learning model assisted by monopoly media has a positive effect on writing skills in simple essays. The existence of this research helps teachers to enrich references to models and instructional media that can be used.
Efektivitas Model OPPEMEI untuk Meningkatkan Kemampuan Berpikir Kreatif Mahasiswa Tri Agustiana, I Gusti Ayu; Agustini, Rudiana; Ibrahim, Musimin; Tika, I Nyoman
Journal of Education Technology Vol 4, No 2 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.25343

Abstract

The purpose of this research was to improve the students’ creativity and learning outcomes in basic natural science concept course in PGSD Department by using OPPEMEI, it was a new learning model consisted with the steps of learning, such as the orientation, exploration, research, elaboration, exhibition, and implementation. This research used a qualitative descriptive analysis. The subjects of this research were 4 classes (classes F, G, B, and A). Data collection method used creative thinking skills tests with indicators of creative thinking ability which was consisted of fluency, flexibility, elaboration, and originality. Creative thinking skill ability improvement was analyzed by using N-gain. The results showed that there was an improvement in average score of N-gains from the creative thinking skills in the amount of 0.27, 0.153 and 0.101, an improvement occurred in class F. The highest indicator of creative thinking skills was fluency of N-gain in the amount of 0.67. It was categorized into very high criteria. This research showed that the OPPEMEI learning model improved the creative thinking skill ability which would affect the students’ learning outcomes. OPEMEI model would be one of the solutions in the learning process especially in the use of learning models.
English Learning with Powtoon Animation Video N.M.S, Megawati; I.G.A.L.P, Utami
Journal of Education Technology Vol 4, No 2 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.25096

Abstract

The use of technology media for teaching young learners was really needed. In daily teaching, teacher rarely use the technology based on media. This happened because it was quite difficult to find the media which was appropriate with the syllabus. Therefore, the aim of this research was to develop PowToon Animation Video on fifth grade students of SD N 3 Banjar Jawa. This research used Design and Development as the method with ADDIE model as the research procedures. This research answered the research questions related to the development of the product. Some steps were conducted to develop the product. In developing the product, it needed analysis, designed the blueprint, asked for expert judgments before the product was developed, evaluated and revised the product. The result of this research was categorized as the best media based on the expert judgment rubrics. So it could be said that PowToon media was effective applied in elementary school, this would directly able to enrich the existing media technology in learning English.
Development Of Augmented Reality Application As A Mathematics Learning Media In Elementary School Geometry Materials Dinayusadewi, Ni Putu; Agustika, Gusti Ngurah Sastra
Journal of Education Technology Vol 4, No 2 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.25372

Abstract

The problem of this research is the lack of interactive learning media on elementary school geometry which makes it difficult for students to understand the explanation that conveyed by the teacher. This research aims to design geometrical mathematics learning media especially cubes and blocks based on Augmented Reality technology for fifth-grade elementary school students and to know the level of product worthiness from the subject and validator. The development process of this research consists of five steps like Analysis, Design, Development, Implementation, and Evaluation. The data collection method used was a closed questionnaire. The results of the research questionnaire were analyzed using a Likert scale analysis,  so the following results are obtained: The results trial of the material expert validator showed a percentage of 92.50% which is included in the excellent category with very decent information. Media design expert validator with a percentage of 93.00% which is included in the excellent category with very decent information. Product response of three elementary school teachers with a percentage score of 89.33% included in the very good category. Product responses of fifteen elementary school students with a percentage score of 83.73% with a very good category. It was concluded that the application of elementary geometrical mathematics learning media based on Augmented Reality technology can be used in elementary schools as a medium for learning mathematics.
Animal and Human Digestive System Material of the Fifth Grade Elementary School in the form of Pop-Up Book Media Noviyanti, Dewa Ayu Putu Mega; Margunayasa, I Gede
Journal of Education Technology Vol 4, No 2 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.24969

Abstract

The limited relevant learning resources and the lack of development on natural science content on the topic of the animals and human digestive system were the reasons for this research. This research aimed at developing Pop-Up book media on the topic of animal and human digestive system in which the validity had been tested. This research was developmental research by using some steps, such as analyze, design, development, implementation, and evaluation models. However, the implementation steps and the evaluation steps were not conducted due to time limitations. The data collection method used in this research was a questionnaire method. The subject of this research was a learning media in the form of a Pop-Up book on the topic of animal and human digestive system on the fifth-grade elementary school students and the object of this research was the validity on learning media for Pop-Up book media. The instrument used in this developmental research was the rating scale. From the results of the assessment by four experts, an average score of 4.79 was obtained into very good qualification. Based on the results of the assessment, it could be concluded that the Pop-Up book media on the topic of animal and human digestive system was valid with a very good qualification. The existence of a Pop-Up book media was useful to assist the teachers’ tasks in implementing learning specifically in developing natural science materials on the topic of animal and human digestive system.
Learning English in Third Grade through Powtoon G.A.P., Suprianti; N. W. S., Mahayanti; P.A.A.G, Suarjaya
Journal of Education Technology Vol 4, No 2 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i2.24087

Abstract

Nowadays, the English teachers in elementary school still use conventional media in teaching English. Based on the phenomena, the researcher developed a media with the aimed to develop Powtoon animation based-video for teaching third-grade students of elementary school. The data of this research were collected through interview, syllabus analysis, students’ questionnaire, and document recording. ADDIE model by Romiszowski was developed as the procedure of this research. The result of this research was PowToon animation based-video can be used to teach English for third-grade students of elementary school. From the students’ questionnaire, it found that the animation video could attract the students’ attention and it also motivated the students during the teaching and learning process. The media was categorized as good media by conducting expert judgment rubric. So, PowToon animation-based video could be used as an alternative media in learning English.

Page 1 of 2 | Total Record : 15